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Although the action is mostly the same, there is variety in how you deal with the guards – avoid them, kill them or knock them out, hide their bodies or leave a trail behind you.
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It is hard to play it in a bright room but the shades of darkness are impressive even though it is previous generation. So, the focus is very much on stealth and this aspect is really well done. You also have a limited amount of ammo as well, which means that they are worth keeping for when you need them – not just using them from the get-go. The game offers you the option of going in guns blazing but, while you might get away with that approach for part of a mission, you will be punished by the staged alarms, which mean guards put on body armour, use more powerful weapons etc. Anyway, playing it without that emotional buy-in was fine though. I never really felt the race against time, or the scale of the situation and I did feel like I would have liked a bit more tension in the game. The story is on quite a large scale and the cut scenes do help it, but there are limitations on the telling due to the age of the game and one of the things they haven't pulled off is atmosphere.
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After a short time (and some trial and error) I got to grips with more than the basics and it was then when the game-play came through the previous generation graphics.
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Anyway, as a result it took me a minute to get used to the game primarily because of how it looked but also because some of the more specific controls were lost on me since the manual was for the original controller, not the one in my hands. I enjoyed it despite the way that I could "win ugly" by blasting my way through far too much of the game if I wanted to, so when I saw a relative had a copy of Chaos Theory I borrowed it, not realising that it was for the original Xbox and not the 360. I only played my first Splinter Cell game recently – Conviction on the Xbox360 to be precise.